in a 'round about' manner, your method of balancing the flywheel on the crank is similar to the whip-staff lathe method. good job! Cheers / Merry ChristmasWhat a good guide to balancing! Thanks, Tom!
With cast flywheels, after machining only the necessary surfaces, and clean-up of casting defects on the surface, I have used a bit of masking tape or whatever to fix a flywheel onto the shaft temporarily, then run the engine to see how much it wobbles. Then rotate the flywheel, about 45dgerees, try again, then figure out the best position by iteration... Only having found the best "balance" for the rough casting do I consider drilling or adding weight to improve the balance further. Usually, the flywheel's "cast imperfection" is adequate to balance the engines well, and on one small steam engine this considerably reduced the "idle" speed from over 120rpm to nearer 45 rpm. - Really impresses people at shows because it looks like the speed of the full sized engine. Not buzzing away like an electric motor!
Balancing has lots of benefits.
K2
Ken, "what we were?" Naw, we are definitely still there in spirit. Maybe not as strong or agile, but still there.During my apprenticeship I remember the "grinder" (because he did most of the crankshaft grinding) doing a job where he stuck a thin wooden stick on the machine (a small grinder), ran it up, measured the whip with a 6 in rule, added a bit of lead to the rotating mass, and after a bit of iteration had virtually no whip on the stick. But I have never actually done it myself with a whip staff. Only worked on this particular machine because the mount wasn't seriously stiff.
The 20 foot bed of the lathe (that I used) was so massive you could never feel vibrations, and turning 10 in diameters of 50 kg crosshead castings, was only around 30-40 rpm (or whatever?) from memory...
Likewise the cylinder boring machines I used were too slow. But I clearly remember the distinctive smell and sound of the cast iron being cut, which has worked well in my model turning!
Memories! What we were...
K2
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