I own a high performance engine shop - since 1963, we have dynamically balances engines, from small 1 cyl to large V16's.
Couple comments/tips:
- With "unconventional" engine lay-outs, start by drawing a simple a force vector diagram of the reciprocating parts. In this case, the diagram will look similar to a 2 cyl boxer engine, only without the couple forces created by off-set cylinders on a boxer (or horizontally opposed) engine.
- To balance this engine, with all crank throws having the same off-set, the mass of the lower con rod's "big end" (include associated bolts, brgs, etc) needs to match the sum of the mass of both long con rods' "big ends" (with each of those being equal with one another). I've included a pic showing how this is done in automotive shops.
- Next the mass of the "small end" of the lower rod is matched to the sum of the mass of long rods' small ends, again both of theses long rods being equal. This is done by reversing the way the rod hangs on the fixture in the pic.
- Then match the mass of the reciprocating parts: lower piston, rings, wrist pin = upper piston, cross head, pin, and adjustable connecting "bolt".
- The crank/flywheels, only, need to be rotationally balanced - however, like a boxer engine, if the rod throws are dimensionally the same diameter / width, they do not need bob-weights attached. (Bob-weighrts are used to simulate the rotating portion of the rods mass, and a percentage of the recip mass. This percentage is known as the "balance factor"... as Ken briefly mentioned in an earlier post. (BTW, in most V engines the most common BF is 50%; some V6 use 38%; motorcycles often use from 50% to as much as 72%. On high performance engine, if we use a bF greater than 50%, it's called "over balance"; less than 50% is "under balance". Changing the Balance Factor affects the peak force acting on the main brgs / engine block, from each piston and rod in both +/- directions. Some engine builders claim a slight increase or decrease in BF% will compensate for inertia forces. The theory is, for high rpm engines, greater inertia forces generated by very high rpm are "dampened" by adding increasing the BF%, thus requiring additional mass be added to the crank (or flywh) counterweight - it helps absorb the "shock" from the inertia of extremely high piston velocity, and helps maintain adequate hydrodynamic rod brg lubrication. Over balance comes at the expense of low rpm vibration. balancing. At the other end, "under balance" is sometimes used on engines with high numerical stroke-to-rod ratios, because a longer rod's delayed moment of inertia in relation to crankshaft angle lets us lighten the counterweight and gain faster rpm accel. My experience has been that a neutral or 50% BF works best. Whenever one deviates from a 50 % BF reciprocating-mass value, compromise is inevitable. It will create an unbalance condition at low rpm, or higher rpm why. More recent engineering data with racing cranks does not support the over/under theories.
Fortunately, Ray's opposed piston engine does not require any BF calculations / bob-weights.
- Tip: When we spin balance a crank or crank rotating assembly, and have any reason to question the balancer software's suggested correction amount and/or location, we simply weigh & place a lump of modeling clay at the location on the crank (or flywh) and spin it again - if the imbalance is corrected, we know we can trust the solution.
- for home shop built model engines, one could likely get away with "static, knife edge" balancing of the crank and flywh. There is, however, a method called whip-staff balancing, used to dynamically balance small parts like model engine flywheels and cranks on a lathe. I think this link still works: It was used back in the late 1800's early 1900's, being phase out by more efficient, easier to use, "dash-pot" potentiometer, strain gauge, and now, load cell equipped, dedicated balancers. Our balancer only spins a crank for 3 to 5 secs, then shows us the location and amount of imbalance, suggests drill sizes & depth, or amount to mill off, or size of Mallory metal to add, etc.