J
JorgensenSteam
Guest
A little more discussion of "sketch" and "model" modes is in order, along with a discussion of the "planes".
3D programs typically start by displaying three basic planes, the "front, right and top" planes (see photo below). In order to get an idea of why you have these planes, think in terms of placing a piece of raw metal in the milling machine. You have to know which surface or plane you want facing up towards the bit. Same with 3D.
If you look at the button I circled on the upper left, labeled "Sketch", you can see that the button is depressed. What does this ALL IMPORTANT button mean? Took me a long time to figure that one out, with lots of hair pulling. The sketch button is analogous to lowering the milling machine bit onto a particular plane just before you start cutting. When you are in "sketch" mode, you have basically lowered the bit to the correct plane, and are ready to start cutting. If you jump out of "sketch" mode, you have raised the bit up, and are not on any particular cutting plane.
How do you use the "sketch" button?
First, make sure the button is not depressed (you are not on any plane).
Then you can select the sketch button, and then pick the plane you want to begin with, or reverse that and pick a plane first, then pick the "sketch" button. If you don't pay attention to the position of the sketch button, then you will be cutting a lot of air.
How do I draw the basic starting shape of a cylinder, such as a rod shape?
I visualize my cylinder on a table top, with the top of the table being the "Top Plane". If I slice my cylinder like slicing a hotdog, then I see a circle in section, and that circle will appear in the "Right Plane".
So to create a cylinder, I first I select the right plane. Make sure the "sketch" button is not depressed. If the "sketch" button is depressed, then un-depress it, and then select the right plane, and pick the sketch button again (you are putting your cutting bit on the right plane, perpendicular to the surface of the right plane when you pick the sketch button and pick the right plane.
Draw a circle on the right plane as you would using any 2D CAD program.
Go to the features toolbar, and select "Extrude", and extrude the circle into a cylinder, see below.
3D programs typically start by displaying three basic planes, the "front, right and top" planes (see photo below). In order to get an idea of why you have these planes, think in terms of placing a piece of raw metal in the milling machine. You have to know which surface or plane you want facing up towards the bit. Same with 3D.
If you look at the button I circled on the upper left, labeled "Sketch", you can see that the button is depressed. What does this ALL IMPORTANT button mean? Took me a long time to figure that one out, with lots of hair pulling. The sketch button is analogous to lowering the milling machine bit onto a particular plane just before you start cutting. When you are in "sketch" mode, you have basically lowered the bit to the correct plane, and are ready to start cutting. If you jump out of "sketch" mode, you have raised the bit up, and are not on any particular cutting plane.
How do you use the "sketch" button?
First, make sure the button is not depressed (you are not on any plane).
Then you can select the sketch button, and then pick the plane you want to begin with, or reverse that and pick a plane first, then pick the "sketch" button. If you don't pay attention to the position of the sketch button, then you will be cutting a lot of air.
How do I draw the basic starting shape of a cylinder, such as a rod shape?
I visualize my cylinder on a table top, with the top of the table being the "Top Plane". If I slice my cylinder like slicing a hotdog, then I see a circle in section, and that circle will appear in the "Right Plane".
So to create a cylinder, I first I select the right plane. Make sure the "sketch" button is not depressed. If the "sketch" button is depressed, then un-depress it, and then select the right plane, and pick the sketch button again (you are putting your cutting bit on the right plane, perpendicular to the surface of the right plane when you pick the sketch button and pick the right plane.
Draw a circle on the right plane as you would using any 2D CAD program.
Go to the features toolbar, and select "Extrude", and extrude the circle into a cylinder, see below.