Thanks for the encouragement George.
Solidworks has some extremely powerful features, but is just different enough to throw me. I am starting to make progress though.
Here is the sequence I used for the above part. Although this is a simple part, the difficult thing was coming up with this sequence. Once you figure out the approach, then making model is easy.
For this part, I drew two lines at 90 degrees on the front sketch plane, then offset them by 0.5", and finished the sketch by closing the ends to create the "L" shape.
I then went to 3D mode (the jumping between 2D sketch mode and 3D mode is a confusing thing since you never have to consider such things in 2D), and extruded the angle to 5.75" long.
At first I was getting a lot of error messages about the model not being fully defined, but I figured out how to turn that off. I will have to come back later and figure that part out.
Then I discovered how to select a face on the part and rotate it normal so that I can sketch on it in sketch mode.
Other parts of the puzzle were solved when I found the "centerline" in the pulldown toolbar, and was able to use those as construction lines to lay out the work, similar to what one does with layout dye on a real part. I found the "snaps" toolbar, and that was a big help.
Part of the problem with the 3D programs is that they have so many toolbars and tool buttons it is not funny, and some work in 2D, and others work only in 3D, so you have to think in terms of two sets of toolbars, and remember which apply to what.
The constraints thing was throwing me for a loop also, and I must say me and constraints are not friends right now, but I am beginning to understand the importance and power of using constraints, but still learning those. Luckily, the constraints can be deleted if they get too pesky, and I figured out how to do that, but will have to be careful not to work against myself by deleting too many constraints.
Then I figured out you can change the color of an entire object, or just a single face of an object. That can be helpful when you are spinning the part around in 3D space, and need separate colors to keep track of which face you are on.
Another challenge is the fact that any sketch used to extrude into 3D has to be a fully closed figure. I generally draw cleanly enough for this not to be a problem, but the program does not tolerate any figure that is not closed with respect to extruding.
The "cut" feature was confusing, and I assumed (incorrectly) that any sketch used for cutting must also be a closed figure, but that is not the case as I accidentally and happily discovered. I forgot to include one of the 0.5" corner radius in part of the frame (you can see this in one of the screen shots, but luckiliy, I was able to use the "undo" feature to go back one step to the sketch I did for the side of the frame, and add that radius, and then run the "cut" command again.
The cut command can be used to bring a cut "through all" surfaces, or "up to a plane", or several other options which I am still learning.
You can also I think extrude or cut from the center of a plane equally in both directions, which I intend to use for cylinders to great advantage.
So while I have only made a simple part, I have made a quantum leap in getting a feel for what it is that I am trying to do with 3D.
Hopefully this will help some others with this conceptualization.
I have a handle on how to create 2D drawings from the model. In Solidworks, you just drag and drop the model into the basic 2D views, like front, side, top, isometric, etc. That is simple, but I am still figuring out how to get the dimensions to display properly in the 2D drawings.
My ultimate goal is to create an animated moving with a translucent cylinder so that I can see the engine running and look for interference problems.
Beyond that, I want to link in an Excel spreadsheet so that I can enter values in the spreadsheet and have the model change size accordingly.
Thanks again for the feedback. I think I am on a roll now with 3D.
Pat J