Post the CAD and get a few useful comments.
I am not going to post the CAD, because we all know that it would show up very quickly as drawings by "you-know-who", like has happened to many of my other engines.
The details of this engine are in the 3D model though.
The way it works is the basic geometry is hashed out in some fundamental sections in 2D CAD, then those sections are imported into Solidworks, and then the details of the remaining shapes for that part are worked out in Solidworks.
So the final 2D drawings will be derived from the final 3D models, with all of the pattern work suppressed.
The 2D drawings I have now are just the base geometry.
That reminds me, I need to add a bit on the bottom of the pattern for machining allowance.
The 3D models are done. I am probably shy a few small bits and pieces.
I have put the time into those models to get them correct, including close attention to parting lines and draft angles.
They don't require any further work, except adding machining allowances, fillets, coreprints, etc., in order to 3D print patterns.
I could actually derive the 2D drawings from them now, since they show an "as-machined" state.
I don't show fillets when deriving the 2D drawings from the 3D models, since it makes for an extremely busy 2D drawing.
The gears are commercial units, and I have those in-hand, as well as 3D models of the exact gears that I purchased, so I know the gears are both available, and also will fit exactly on this engine.
Everything rotates as it should in simulation without binding.
This is a very accurate Ball Hopper Monitor design, and far more accurate than anything that has ever been cast as a model prior, since I was able to look at both exterior and interior photos of a disassembled engine, and I matched the small details of a full sized 4hp engine.
This is not a rough approximation of a BHM.
If these parts were 3D printed at full scale, they would be interchangeable with an original BHM, and I think would be indistinguishable too.
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