I think we have. I'll stop now
Yes, but I have learned a lot, and so I presume others will learn a lot too.
Thanks for sharing the info.
Great stuff.
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I think we have. I'll stop now
So Pat how do you know what size anything is on your 3Dmodels. lets take two simple parts one shaft and a block with a hole in it.
you select circle and click and drag a circle but what diameter is it. You then extrude it but have to enter a length or do you just drag it to some unknown length.
The other part how do you get the hole in it to fit the shaft if you don't dimension it or give it a size. And how do you position the hole in the block if you can't dimension it from an edge or ctr line.
I'm constantly using various constraints particularly concentric, parallel, symmetrical, tangent, colinear, right angle. Some come up automatically others I add as needed
Joko Engineering has a lot of videos on Alibre Atom, the $100 CAD. He seems very experienced at CAD so sometimes it's hard to follow him because he's so fast but he does demonstrate how capable Atom is, here's a video of him doing a cylinder head. He also has a beginner tutorial and Alibre and a few others have beginner tutorials as well.OK Off to get the 30 day trial of Alibre. I watched to intro videos on the site and it looks pretty simple.
Hmmmmmm - - - I find, in FreeCAD, that there is only ONE way to constrain one's model.Yes but the intolerance is a feature, not a limitation. It is protecting you from making bad geometry inadvertently. An open sketch cannot be extruded to a (at least mathematically correct) defined solid. This is equivalent to the Rhino type crash I was mentioning earlier. If the computational tolerance parameter is set coarser than the open gap, it kind of makes a 3D model, but its not 100% correct & can cause issues down the line.
Trimming is fine, but closing geometry as you click-click is just easy, faster & arguably less error prone. Look for the little yellow symbol as you approach the termination point. This same feedback theme also pertains to 'waking up' the centers of circles & arcs by hovering over them
One of my frustrations is when one is forced to use internal tables of sizing for stock - - - -I should mention that I don't just pick random values for dimensions, such as on the Galloway above.
I keep a chart of standard fastener, round/square bar stock, and drill/tap sizes next to my desk.
Any shaft or fastener dimension gets selected from the nearest standard size in the chart.
Bore and stroke are also rounded to the nearest reasonable numbers, often whole numbers.
Etc.
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Constraints is one reason I haven't spend more time even learning freecad - - - - I'm far faster using mathematics and describing point to point lines than with the goofy constraints system!
One of my frustrations is when one is forced to use internal tables of sizing for stock - - - -
and the list is truncated, inaccurate or loaded with errors.
There are so many forms of bolts, some different even in different industries, never mind
pipe and tubing which somehow are equated by the people developing FreeCAD - - - they
seem to be engineers but it is hugely relevant that they don't seem to have diddly amount of
personal experience - - - ie hands on.
Trying to get things added is incredibly difficult - - - all of this stuff is why I've gone back to 2D
drawing - - - it just takes less time and then make a paper/cardboard model and check for stuff.
Hmmmmmm - - - I find, in FreeCAD, that there is only ONE way to constrain one's model.
As I can tell you at least 3 ways of doing that I get frustrated - - - its also hard to understand what order they want things constrained in - - - if that order isn't correct - - - FreeCAD pukes!
Constraints is one reason I haven't spend more time even learning freecad - - - - I'm far faster using mathematics and describing point to point lines than with the goofy constraints system!
That looks very good, whish I could get something like this done with the 3d program , I still fiddle around with much simpler things. I do not get how you do it without any dimensions?This is a typical 3D engine model for me, made with Solidworks.
Almost all the information taken from photos of my Dad's 7 hp Galloway.
No dimensions, no constraints.
No problems running it in simulation.
There is a lot of confusion about 2D and 3D terminology, and I am still learning the 3D terms and what they mean exactly.That looks very good, whish I could get something like this done with the 3d program , I still fiddle around with much simpler things. I do not get how you do it without any dimensions?
Does it mean all your dimensions are "free floating"? Cylinder bore, diameters etc. everything is more or less random numbers?
Someone might want to get some parts made by any of those robots (aka CNC, 3d printer, laser cutting, plasma cutting, milling etc. )
Usual approach today is to provide the computer file to the maker. E.g. for laser cutting they do not revise files they throw at the machine, what is in the file.
I learned the lesson the hard way.
Placed some holes in the wrong position, and they were in the wrong position in the finished part. The wrong position was the correct position in the "opinion" of the stupid robot.
Greetings Timo
Ha, tha tclears up a lot of confusion. Chicken talking to the duck.....There is a lot of confusion about 2D and 3D terminology, and I am still learning the 3D terms and what they mean exactly.
For me, adding "dimensions" to a sketch is a way to visually show how big something is.
Say you sketch a circle in Solidworks that has a 1" radius.
You will not know that the circle has a 1" radius by looking at the screen, because all you see is a circle, but it is indeed sketched to a 1" radius.
If you want visual verification that the circle has a 1" radius, you add a dimension to it, and then you can see the text 1" with its leader lines.
If you erase the visual dimension, the part still remains with a 1" radius.
So with or without the visual dimension, your part size is still the same, which is some distance that you determine (not ramdomly), such as a 2" bore.
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In Solidworks (not sure about other programs), you draw a random circle, starting with the center of the circle where you want it to be and preferrably snapped to some point, and then while the circle dialog box is open, you adjust the circle radius in the dialog box by typing in the desired number.But Pat how do you know that initial sketched circle is is 1" and not 2" . Are you using a grid and it is snapping to the 1" grid pattern or are you entering a radius as you draw the circle? Otherwise I can't see how the program knows you wanted a 1" circle.
What happens if you draw a random line near that circle and then make that line tangent to it? If you have not given that circle a position and size chances are the circle will move or enlarge to touch the line.
It should be noted that you can "drive" a sketch or shape such as a circle using the dimension, ie: you change the dimension and the circle gets bigger or smaller.There is a lot of confusion about 2D and 3D terminology, and I am still learning the 3D terms and what they mean exactly.
For me, adding "dimensions" to a sketch is a way to visually show how big something is.
Say you sketch a circle in Solidworks that has a 1" radius.
You will not know that the circle has a 1" radius by looking at the screen, because all you see is a circle, but it is indeed sketched to a 1" radius.
If you want visual verification that the circle has a 1" radius, you add a dimension to it, and then you can see the text 1" with its leader lines.
If you erase the visual dimension, the part still remains with a 1" radius.
So with or without the visual dimension, your part size is still the same, which is some distance that you determine (not ramdomly), such as a 2" bore.
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But the circle is still 1, and I don't need to lock it because I have never had anything move.To me and most others entering that initial 1" is dimensioning the circle and will lock it in to that size unless altered.
You also say preferably snap the ctr point of the circle, again you are constraining it to that snap be it an axis, ctr of another circle, etc
But the circle is still 1, and I don't need to lock it because I have never had anything move.
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