Spline theory for surfacing in CAD

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Zeb

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If any of you are struggling through various CAD interfaces and terminology like I often do this video is excellent. There's a bit of language in a few places. It is geared more for artists who learn visually, so I found it very helpful. Splines set the foundation for surfacing in almost all CAD applications, and their help pages are going to be littered with this terminology.


Edit* I'm on the loose end of the spectrum, so if anyone has anything random or interesting to add to the subject please feel free.
 
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