I have been reviewing the valve gear program information I collected last year, and will post a summary here.
The major players in the valve gear program game are:
1. Charles Dockstader
Comments Pro:
Charlie has worked out his valve gear simulation program for probably more valve gear types than anyone else, and the width of his work is pretty much unparalleled.
Comments Con:
The downside to Charlie's programs is the lack of documentation concerning formulas and valve gear design in general, and so one is limited to just using the programs to verify an existing design, but not necessarily to produce a design good design from scratch.
2. Bill Hall
Comments Con:
Bill has created some EXE programs (executable programs, not spreadsheets) for valve gear design, and I find these difficult to use.
Comments Pro:
Bill does have additional material that documents valve gear design which seems to be very good.
3. Dr. Alan K. Wallace
Comments Pro:
Dr. Wallace has a program that is very similar to the one that Charlie Dockstader created.
Dr. Wallace also has an excellent written summary about valve gear design which is very helpful with getting the "big picture" of what you are trying to achieve with valve gear design, and which valve gear design lends itself to which type of steam engine application. I will post the text hear since it is "freeware", and is allowed to be shared.
Comments Con:
I don't see a spreadsheet version of Dr. Wallace's program, so like the other EXE programs, you can use the program, but you cannot change it, and you cannot see which formulas have been used for the different vavle gear types.
4. Don Ashton:
Comments Pro:
Don Ashton has published some great articles on valve gear design, some of which I am still studying.
Don has published two spreadsheets that I am aware of for valve gear design, and the beauty of the spreadsheet is that they are somewhat self documenting, in that you can generally see all the formulas that have been input into the sheet. This ability to see the formulas used is invaluable if you are ever going to fully understand valve gear and the geometry associated with valve gear design.
Comments Con:
I don't see where Don's spreadsheets will produce animation of the valve gear such as is found in Charles Dockstader's and Dr. Wallace's simulation and animation programs. Animations are nice as far as being able to visualize what is happening with the valve gear at any given time, but the animations do have limits.
If you read the comments by Dr. Wallace, programs that create animations show the animation in steps, and the animation is only as accurate as the data for that particular step. If the steps are large, then the animation will be highly inaccurate as far as what may be happening between steps.
My thoughts are that if you can produce accurate data for the valve gear, then you can feed it into a program to produce the simulation.
If you cannot independently produce the valve gear data, then you will always be limited to using someone else's programs.
5. Other valve gear programmers:
There are other individuals who have created valve gear programs, and these are similar to some of those mentioned above, but these programs may require registration and a user key, which I find to be a nuisance and unneccessary since the other valve gear programmers have put their work in the public domain as "freeware".
Summary:
So in summary, I will be studying Don Ashton's spreadsheets for valve gear design, since they are the ones that I can learn the actual formulas from.
The other programs seem to be limited to just verifying known valve gear designs, not necessarily designing vavle gear from scratch, and I am not interested in verifying a known valve gear setup, but rather a good approach to designing valve gear for any engine from scratch.
Pat J