It is such a paradigm shift from 2d
This is true, but I also learned 3D a few years ago, after 32 years of 2D work, and 8 years of hand drawing work prior to that.
For 3D work, one has to think one part at a time (for the approach I use).
Its like slicing an apple; you see a circle on the perimeter of the cut.
So work backwards; draw 1/2 circle, rotate it around an axis, and presto, you have an apple.
For every part, I think/plan on where I could take the most effective cut to begin the sketch, and then add onto or subtract from the solid shape I create.
At first, I was thinking in terms of "drawing an engine".
Once I figured out that I should model one part at a time, and then assemble the parts later, I figured it out.
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