Most of you guys are so smart. (compared to me).
Why didn't I think of that. Yes the size of the grinding wheel is far from scale. It's 7" diameter and it's what I used to grind the cams which are about .430 dia as a blank. For this test setup the grinding wheel would need to be 16 times the cardboard size or about 100" in dia. to be in the proper scale. (the cardboard cam is 6.25 base to tip)
I'm glad you caught that because I was dismayed at the amount of error showing up. It certainly was not indicative of what my steel cams were coming out like but I couldn't pinpoint the source of the error.
Certainly a properly scaled wheel would appear more flat (like the program is expecting and works fine with) and a lot of what shows as error would be removed.
Now I'm curious as to what effect that will have. I should be able to do that by drawing a 100" circle and use a portion of it in place of the 7" wheel. I'll try that tomorrow.
Thanks for that insight.
I had rejected the idea of moving the grinding wheel up and down early on because it would then need to be mounted on the quill of the machine (unless you had some other idea I've missed). There is too much "stuff" on the head and quill to get a setup rigid enough (I expect). If I were going to use the quill I would generate a cam program specifying a 7" diameter tool and effectively "side mill" the cams with a grinder.
Side milling is how I did my first set of cams and it worked just alright but your cutter needs to be factory sharp and holding cam blanks vertically is problematic. I had a lot of rejects with chatter etc. from flexure.
I had thought to model the whole thing in 3D CAD so it will be easier to visualize the geometry but it's probably quicker and easier to just keep making cardboard models. But if you know of a way to accomplish that I'd be interested in your results.Thanks for the offer on the analysis.
My friend reported back that he has corrected his program to take care of the tip geometry but he has to do other things for a day or so before he can get back to figuring out the flank.
This is all very interesting. I hope it works out in the end.
Sage