Well done guys, nice machining... - wrong subsidiary comments. ("Grinding notches", "The rod profile needs a little shaping to give adequate clearance", etc.) - NOT what I feel I should be reading here.
But please do the DRAWINGS properly and work out sizes correctly before machining. It saves all the "unprofessional bodging" I hear you planning....
The most successful people on the planet plan to fail. They usually succeed 100%.
Others take the more difficult (sensible?) way of planning for success, and sometimes fail, but do better than "Don't plan at all, "Wing-it" and fail in the process" crowd....
Don't waste you own lives with "doing it wrong then trying to fix it afterwards" - YOU are BETTER than that! (May be I am not, but I try to be!).
I don't mean to upset anyone, but simply help you do a better job: I.E. "Right first time EVERY time".
Please?
K2
Steam,
I know that you have a thick skin, and a sense of humor, as do I, so we might have to agree to disagree on this one. There is a wide latitude between complete planning, and unprofessional bodging. For hobbyist work , it is usually a matter of the time budget or the tools available. I always start with decent drawings, definitely not napkin sketches, but with enough detail where all of the important features are planned, and the best attempt is made to build to the drawing although, as I said, a few thou here and a few thou there, might have to be accepted. And the more complex an assembly is, the more surprises might turn up along the way that require professional judgement to be exercised. Sometimes those surprises occur because this hobby is a learning effort. I feel that if you don't make mistakes, you are not pushing the envelope.
Where I spent my last 25 years working, there were some brilliant people working who had the best analytical software and the knowledge to use it. And ridiculous budgets to analyze all the vibration, shock, heat, performance, etc, etc. And they almost always got it right. And my hat is off to these geniuses.
But at home in my shop I have neither the luxury nor the desire to carry things out to that many decimal places.
I prefer to build some prototypes, see what works, and then revise and/or re-start. Prototyping is almost always money well spent.
Indulge me the opportunity to relate a real world experience. There was a guy who invented some new technology for a popular piece of outdoor sporting equipment. He got his foot in the door to a well known manufacturer, who had the capability and the "need" for something new in their field. Meetings were held, the guy built prototypes to the best of his ability, a patent was awarded, and a licensing agreement was put into place and everyone was eager and excited. The prototypes and drawings and lots of personal consulting was turned over to the licensee. The licensor offered the advice to the licensee: replicate the prototypes and test them, and you will find these two specific problem areas that need to be addressed. The solutions should be straightforward but must be implemented and tested before moving forward with the final design.
Instead, the licensee spent all of their time budget developing a perfect 3d model where everything worked perfectly. No prototypes were built. If the "give it a try and see what needs to be changed," approach had been taken, the project would have been a big success, instead of just a mediocre success. Lessons learned.
Steam, maybe it is just a matter of semantics, but we have both achieved success (and failure) in our many endeavors, using methods that we believe in because we know they (almost always) work.