One of my pet peeves (one of many unfortunatley, but the only one I will complain about today) is trying to get wonky casting back to some datum surfaces.
I machined some Myers steam engine castings, and I recall them being pretty straight and accurate, and requiring very little machining to get good surfaces.
And the Lone Star Ball Hopper monitor castings were 1st class and very accurate, and apparently were cast in bound sand of some type.
The castings I made for the green twin that were cast in bound sand had a high degree of roundness/flatness/straightness (for lack of the correct terms).
In the industry magazines, they call accurate castings "near net" as I recall.
So for the green twin, most parts required just a very light cut, and the flywheel was very round both on the outside of the rim, the face of the rim, and the inside surfaces of the rim.
It was very easy to get the raw casting centered on the lathe, and just a light skim here and there and the part was done.
I have gotten spoiled on parts that are near net, and so I am trying to do that with my future castings.
It would save a lot of time to have the bottom of the frame/cylinder feet flat, and so I am scheming about casting the top and bottom of the frame/cylinder with no draft angle at all.
They make these heavy sheets of mylar, to be used as covers for drafting tables (not the old-style covers that were very thick laminations, but rather a semi-thick mylar film, and I have some of that material.
I would guess it to be about the thickness of heavy card stock.
So the plan is to 3D print the top and bottom of the frame/cylinder flat, and then cut out pieces of this mylar, and stick them on the flat surfaces.
Once the sand sets, pull out the mylar (it is very slick/slippery), and that should be enough clearance to pull the pattern from the mold.
If that does not work, I will go with a retracts.
I noticed on the bearing cap I cast (photo below) that the bound sand will pick up very fine detail, and the blue painter's tape on the pattern looked like a large protrusion up from the casting surface.
I would guess a good bound sand mold with ceramic mold coat could rival the surface finish of Petrobond, but in iron.
The bound sand on the bearing cap picked up the wrinkles in the surface of the blue painter's tape.
And one certainly does not want to use the old-style pour-basin, sprue, runners, gates, etc. methods (in my opinion), since they tend to cause a lot of internal casting defects, such as bubbles, slag inclusion, entrained sand, turbulence defects, etc.
For surfaces that are not going to be machined, the draft angle does not matter.
I am going to try the mylar on the flywheel too, and the flywheel rim will be flat on the sides and top.
Many folks seem to make castings the way they were always made, because that is the way things were always done.
I think there is much to be improved upon from the old casting methods, if one thinks outside the box (outside the flask, LOL).
I often find that it is best not to follow the various books, old and new, about foundry/casting work, since they seem to universally demonstrate old obsolete methods and materials.
So the plan is no draft angle on the machined surfaces, and perhaps just a few thousanths extra material that has to be machined off to get a flat.
With today's 3D printers, and bound sand, there is really no excuse for the distorted castings that I often see in some engine kits.
.
I machined some Myers steam engine castings, and I recall them being pretty straight and accurate, and requiring very little machining to get good surfaces.
And the Lone Star Ball Hopper monitor castings were 1st class and very accurate, and apparently were cast in bound sand of some type.
The castings I made for the green twin that were cast in bound sand had a high degree of roundness/flatness/straightness (for lack of the correct terms).
In the industry magazines, they call accurate castings "near net" as I recall.
So for the green twin, most parts required just a very light cut, and the flywheel was very round both on the outside of the rim, the face of the rim, and the inside surfaces of the rim.
It was very easy to get the raw casting centered on the lathe, and just a light skim here and there and the part was done.
I have gotten spoiled on parts that are near net, and so I am trying to do that with my future castings.
It would save a lot of time to have the bottom of the frame/cylinder feet flat, and so I am scheming about casting the top and bottom of the frame/cylinder with no draft angle at all.
They make these heavy sheets of mylar, to be used as covers for drafting tables (not the old-style covers that were very thick laminations, but rather a semi-thick mylar film, and I have some of that material.
I would guess it to be about the thickness of heavy card stock.
So the plan is to 3D print the top and bottom of the frame/cylinder flat, and then cut out pieces of this mylar, and stick them on the flat surfaces.
Once the sand sets, pull out the mylar (it is very slick/slippery), and that should be enough clearance to pull the pattern from the mold.
If that does not work, I will go with a retracts.
I noticed on the bearing cap I cast (photo below) that the bound sand will pick up very fine detail, and the blue painter's tape on the pattern looked like a large protrusion up from the casting surface.
I would guess a good bound sand mold with ceramic mold coat could rival the surface finish of Petrobond, but in iron.
The bound sand on the bearing cap picked up the wrinkles in the surface of the blue painter's tape.
And one certainly does not want to use the old-style pour-basin, sprue, runners, gates, etc. methods (in my opinion), since they tend to cause a lot of internal casting defects, such as bubbles, slag inclusion, entrained sand, turbulence defects, etc.
For surfaces that are not going to be machined, the draft angle does not matter.
I am going to try the mylar on the flywheel too, and the flywheel rim will be flat on the sides and top.
Many folks seem to make castings the way they were always made, because that is the way things were always done.
I think there is much to be improved upon from the old casting methods, if one thinks outside the box (outside the flask, LOL).
I often find that it is best not to follow the various books, old and new, about foundry/casting work, since they seem to universally demonstrate old obsolete methods and materials.
So the plan is no draft angle on the machined surfaces, and perhaps just a few thousanths extra material that has to be machined off to get a flat.
With today's 3D printers, and bound sand, there is really no excuse for the distorted castings that I often see in some engine kits.
.
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